Timeline
Marpenoth 1371 (The Year of the Unstrung Harp)
16 Nick and Signe leave Silverymoon
24 Kainus arrives at his post to find it destroyed.
25 Kainus travels to Baldur¹s Gate where he reports the loss of the
temple. A priest books passage to Athkatla for him aboard the Frothing
Miscreant. Kainus departs.
26 Kainus ambushed aboard the Miscreant.
27 Nick and Signe can see the Cloud Peaks
Rowan and her family are ambushed by Slavers near Towerstone.
28 First snowfall of the year
Kainus is delivered to the Slavers on the river.
Nick and Signe investigate the ruined Temple of Tempus
Kainus, Rowan and Allail escape from the Slaver¹s
29 Allail, Kainus and Rowan encounter the Clerics of Oshalla
30 The binding of the Darksoul. Allail taken into custody of the
Clerics of Oshalla.

Uktar 1371 (The Year of the Unstrung Harp)
1 Kainus meets Carlos. Badly. Kainus raised. Kainus and Rowan
betrayed by the Clerics of Oshalla. Nick and Signe struggle through the
Cloud Peaks.
3 Devin, Rowan and Kainus meet and escape from Orks
4 Group 2 meets up. Attack on trade way Orks. Spent the night in the
way house.
5 Meeting with Slavers. 1st encounter with controlled Clerics. Group
2 Arrives in Athkatla
6 Death of Bron. Death of Devin. Temple of Ilmater destroyed
7 Ashrem leaves for Athkatla.
10 Ashrem joins Group 2. Quest to find the Helm Begins. Group 2 force
marches to the Wizards school for aid. Meets Robert and Tashas. Learns of the book of Kyristan. Robert gates them back to Athkatla early on the morning of the 11th.
11

Group 2 books passage on the Avair¹s Pride. Finds the Frothing
Miscreant deserted. Mostly.

13 Group 2 disembarks the Pride on Foot
14 Group 2 discovers the Vale of Summer. Meets Sheshair, Slate, Galen
and Grolsh
15 Group 2 enters the Undercity and recovers the Helm. Aeryks tribe freed. Nick and Rowan vanish.
17 Group 2 discovers the Library of the Imatari Monks
18 Aeryk¹s Tribe begins settlement of the Undercity.
19 Full Moon. Nehera¹s tribe is freed. Grolsh is dishonored. High Magistrate Gareth killed in Dock Fight.
20 Meeting of the four tribes. The Vale is united. Slate leaves the party. Welryn Barre is appointed High Magistrate of Athkatla. Normally there is a 10 day waiting period for this appointment but it is waived due to the "current crisis" brought on by the murder.
21 Group 2 leaves the Vale. Meets Zachary that night. Barre discharges High Mage Mancillis and appoints Popoff in her place.
22 Group 2 returns to Athkatla. The Night of Flames. Temple of Mystra destroyed.
23 Morning: Group 2 burns Zach¹s shop. Night: Escaped with help from
underground. Encountered Slaver caravan. Attacked and destroyed it. Starkad apparently killed.
24 Crossed river and headed North to way house. Found murdered Slavers

Gerrin meets with the Thane and leaves for Athkatla.
25 Group 2 returned to the Vale. Met the Wizlets. The 26th through the 30th
are spent resting.
27 Perrin is offered a chance to buy Mithryl. Perrin meets Jolie at
the Traveller¹s Rest. Together they investigate the Frothing Miscreant where they meet Gerrin. Endrin joins the party as well.
28 Endrin gets a message from the bomber. Three bombs are disarmed.
Group 3 attends the sympony at Cavellis and learns of the bomber.
They meet with J'Kal, and solve the final riddle.
29 J¹Kal is delivered by Group 3 to Anyan for safekeeping.
Group 3 meets with Wes and plans a raid.
30 Group 3 finds and attacks the Malarian camp. Rescues Gilmere.

The Feast of the Moon

Group 2 finds Nicks notes. Finds cryptic note. Signe and
Dunnadin die in combat. Strange visions permeate the undercity. Signe and Dunnadin raised. Sheshair slips into strange coma. Mines cleared. Svatt discovered to be a traitor.

Group 3 battles the Malarians during the birth of Eliza Danwick's child. Group 3 takes the child and names him Malcolm. They also recover a very ornate short sword. Group 3 returns to Athkatla where they find it is a lot harder to get into the city than it used to be. They meet at the Traveler's Rest where they request a wet nurse from Larus. In the wee hours of the morning on Nightal 1 he returns.....


Nightal 1371 (The Year of the Unstrung Harp)
1 Group 3 meets M'lin for the first time. She agrees to care for Malcolm and accompany them to a safe haven. They retrieve J'Kal from Anyan's tender care and escape the city with help from the Slaver Underground. The party travels until near dark when they realize that the crossroads at the trade way have an armed guard now. The party leaves the road and becomes lost in the snow. They meet with a pair of Crawfords who lead them to safety. At dinner, they are attacked by a pair of demons and some animated creatures who they defeat with the help of Grolsch and Daggoth who arrive during the fight.
2 Group 3 discovers a secret passage hidden in the Crawford house that leads to a trapped tomb. They bypass several traps and then retreat back to the house to rest and recharge.
3 Group 3 finds the lost tomb of Bertram Crawford.
4 Kainus contacts Sheshair. Quest to save her begins. Group 2 leaves the Vale. Group 3 finds discovers the lost temple under the Crawford house. Meets with the shade of Bertram.
5 Group 2 begins clearing the watchtower. Group 3 returns to the Vale.
6 Group 2 clears the watchtower. Group 3 completes the Dwarven naming ritual by dropping Gilmere into a LOT of pits.
7 Group 2 leaves the Tower for Towerstone. The Encounter at the Crossroads.
8 Night: Group 2 Ambushed by the river. First encounter with Spirit Blades. Strange visions.
9 Group 2 arrives at the docks to Towerstone
10 Full Moon. Group 2 investigates Kirella¹s cave. Tense meeting with Cole Keegan. Investigation of the Sebastian house. Meets Morda.
11 Group 2 meets Azimier. Signe and Ashrem travel to the Grey Plane.
Sheshair¹s soul recovered.
12 Group 2 sets out for the Vale. Slaver's encountered on Riverbank.
13 Group 2 reaches Trade Way where Dunnadin dies in combat. Arrives
at Watch Tower late. Strained relations there.

Group 3 leaves the Vale to travel to Towerstone.
14 Group 2 returns to the Vale where Devin duels Daggoth and blinds
his right eye. Sheshair is restored. Daggoth is named Hegeria. Daggoth leaves the Vale and takes several warriors with him. Human and Dwarven.

Group 3 stumbles onto a portal into a different realm. Meets with three witches. Endrin dies in combat.
15 Dunnadin laid to rest in the Vale.
17 Group 2 leaves to investigate cold camp and retrieve horses. Finds evidence of possible Slaver presense near the vale. That night they encounter Griffins and a Giant Owl.
18 Group 2 reaches the river and finds second owl body. Fights giant aligator. They note that the river is unusually warm.
20 Group 2 scales peak and rescues baby owl.
21 Group 2 rounds up horses and returns to Vale.
22 Group 2 questions Svatt on the nature of his involvement. Svatt is released.
25 Group 2 leaves the Vale for Athkatla. Caught in Snowstorm.
27 Group 2 arrives at the Crawford House. Meets with Bron.
28 Devin and Elendil leave Group 2. Kren joins.
29 Group 2 finds Lost Ilmatari Monestary. Spends the night fighting Undead.

Group 3 returns to the Vale. Endrin is raised with the power of the Helm.
30 Group 2 undergoes test of the Mithril Fist. Ashrem receives the power of the Mithril Fist.

Hammer 1371 (The Year of the Unstrung Harp)
1 Group 2 leaves the Aerie. Arrives at the Crawford house and notifies the Ilmatari there. Bron leaves for the Aerie that night.

Group 3 departs the Vale for Towerstone.
2 Group 2 races to Athkatla to save Svatt. Leaves him for the night at the Traveller's rest.

Group 3 investigates an intense battle near the crossroads. That night they find evidence of an ambush of an Underground convoy.
3 Group 2 goes to the Smuggler hideout and wipes it out. Discovers evidence of Broken Ones hidden in a crate. Takes The Ghost.

Group 3 arrives in Towerstone. That night they travel to meet with Emory Fitzgrey. A strange crow follows them.
4 Group 2 returns to Athkatla in The Ghost and meets Dominic Noretti. Zach joins the Merchant Seaman's Guild. The group takes on a cargo of weapons to be delivered to Refuge Bay. Zach buys a slave named Bach and can't seem to convince him that he's a free employee now. Group 2 sets sail for the Vale.

Group 3 completes the first leg of their component quest. That night, the dead of the Sebastian house rise and attack the town. Someone uses a Hand of Glory to hinder the party.
5 Group 2 drops off a group of ex-slaves at the Vale and sets sail South.

Group 3 investigates the Sebastian House and learns of Rhivas's treachery. The Sebastian children are laid to rest.
7 Group 2 arrives at a Slaver processing station only to find it ruthlessly destroyed.
8 Group 2 travels to the town of Velen. Ashrem stays behind to help the ruse that the Slaver's guild in still in town.
9

Group 2 travels to the Keep. In a casting accident, Zachary disperses the party to the corners of the earth.

Group 3 meets with Morda, and learns of recent history via the Menhir.

Kainus is rescued by Morda and joins Group 3.

10 Group 3 leaves Towerstone to travel to Athkatla.
11 Group 3 arrives in Athkatla. Gerrin is captured. Signe joins Group 3. Battle at the Doves Guild. Milo Rhorvald has a very bad day.
12 Group 3 travels to the Vale.
13 Group 3 leaves the Vale and finds evidence of Slavers in the Vale. They track them down and ambush them at the river. Clerics of Tempus are recovered.
14 Group 3 travels to the coast and boards the Pride.
17 Group 3 arrives at the Keep and assault it at dawn. Gerrin is rescued. They fall back to the Pride and are attacked on the open sea. The Pride is sunk, but the party is able to take the slave ship that attacked. It is rechristened Reciprocity. Ashrem joins Group 3. Group 3 sets sail for Refuge Bay.
26 Group 3 arrives in Refuge Bay. That night, they meet with the Rhovas tribe and free them from their mystery sickness. During the night, Ashrem vanishes.
27 Group 3 travels to the Bryngan tribe and frees the lost Dwarven miners that were from the Vale. A trade agreement is reached with the miners.
28 Group 3 is ambushed by a group of inexperienced warriors. The party is able to take them down with minimal harm. Group 3 meets with the Gefin tribe and learns of their domination. The cycle is disrupted, but tremendous damage has been done.
29 Group 3 travels to meet with the Delar tribe and learns of the Pheter and Tordor's dark gods. A conflict arises between the party and the Delar vizier. The party ambushes a Slaver caravan with some success. Present day for Group 3.

Midwinter

The Ghost and Darkness crews are slated to be executed at High Noon......